(For example, player A attempts to steal from player B, and player B claims ambassador to block. If they were attempting to block another player's action, then their block will be unsuccessful. If they were attempting to take an action, like taxing with the duke, the action does not go through. However, if the challenged player cannot, or does not, reveal the card they claimed to have, then they lose an influence and must choose one of their cards to flip over. The card they revealed will be shuffled back into the court deck and they will get a new face-down card. If they do, then the player who challenged loses an influence for making an incorrect accusation, and the action the original player was trying to take goes through. Once challenged, the player must flip over the character they claimed to have. However, if they challenge the contessa successfully, the player being assassinated will lose both of their influence: One for being assassinated, and one for being correctly challenged.Īny time a player claims to have a certain character, whether they are taking an action or blocking an action, any other player can challenge them. If the player claiming assassin does not challenge it, their turn is over and they do not get their 3 coins they paid back. If a player attempts to assassinate another player, then the threatened player can claim to have the contessa and block the assassination. If they do, and are successful, then the blocking player will lose an influence and the original player will be able to steal 2 coins from that player. Afterwards, the original player's turn will be over, unless they decide to challenge the blocking player. If a player attempts to steal 2 coins from another player, then that player can claim to block it with either the captain or the ambassador. If they successfully challenge the player claiming duke, then that player loses an influence and the original player gets to keep their 2 coins. The original player will not receive their 2 coins and their turn will be over. If a player attempts to take foreign aid, any player can claim to have the duke and block it. If a player takes an action that can be blocked, they will have a chance to be blocked by other players. Some actions and character abilities can be blocked. Players can use any character ability whether they actually have the character or not. In order to use a character ability, whether actively or to block another player, a player must claim to have the corresponding character. Assassin: Spends 3 coins to assassinate any other player.Ambassador: Exchange cards with the court deck.Captain: Steals 2 coins from any other player.Duke: Takes 3 coins from the treasury.There are also five characters, each with their own special abilities and actions: If a player has at least 10 coins, then they must coup on their next turn. Coup: Spend 7 coins to make any other player lose an influence.This cannot be challenged, but can be blocked by duke. Foreign Aid: Take 2 coins from the treasury.Income: Take 1 coin from the treasury.On your turn you can either take an action, or use a character ability. The remaining cards should be randomly shuffled into the court deck. Once they lose both, they must flip both cards over and are out of the game.Īt the beginning of the game, each player gets two random face-down cards, representing two influence, and two coins. Once a player loses an influence, they must choose one of their cards to flip face-up. Each player starts with two influence, represented by two face down cards. The main goal of Coup is to be the last player standing with at least one influence left. Coup is a bluffing card game designed by Rikki Tahta and illustrated by Jarek Nocon.